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| | Features | In addition to standard Easy, Normal and Hard, the game's difficulty level adjusts automatically based on the player's skill level so that both old and new fans can have a fun and challenging experience.Engage in two-Player co-op action where you can invite friends and family to experience the horror of the Darkside Chronicles along side you.Experience environments and areas from classic Resident Evil titles like Raccoon City from Resident Evil 2 and the hidden Umbrella laboratory from Resident Evil: Code Veronica, as well as those new to Darkside Chronicles.Play as Leon S. Kennedy, protagonist of Resident Evil 2 and Resident Evil 4, his partner Claire Redfield, who appeared in Resident Evil 2 and Resident Evil: Code Veronica, and others still to be announced.Players can upgrade and customize their weapons for each battle scenario. Each playable character can be specialized for a specific combat style.
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| | Description | Leon Kennedy and Claire Redfield return in this thrilling co-op arcade shooter that relives classic moments from Resident Evil 2 and more. Battle the undead with a friend as you enter a horrific world in which the lines between good and evil are blurred and where the ultimate fight begins with your dark side. |  |
| | Product Details | | Product Length: | 7.56 inches | | Product Width: | 5.34 inches | | Product Height: | 0.59 inches | | Product Weight: | 0.05 pounds | | Package Length: | 7.4 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.05 pounds | | Release Date: | November 17, 2009 | | Average Customer Rating: | based on 65 reviews |
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| | Game Information | | Platform: | Nintendo Wii | | Media: | Video Game | | Item Quantity: | 1 |
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| | Customer Reviews | Average Customer Review: ( 65 customer reviews )
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Most Helpful Customer Reviews
53 of 62 found the following review helpful:
1 step forward 3 steps back Dec 06, 2009
By Eric Sellers Darkside chronicles is not as good as Umbrella Chronicles.
1.) The graphics are superior but the satisfying sound of scoring a critical hit isn't there and that was the most satisfying part of Umbrella Chronicles
2.) The control is give and take, weapon selection is much easier but grenades aren't as fluid because you have to select them and use them with the button instead of using the nunchuck, it's baffling why they would abandon their fun and effective motion controls.
3.) The explosive weapons, particularly grenades and grenade launchers, are all but useless since splash damage is pathetically under implemented.
4,)The camera, dear Christ, the camera, whichever developer(s) thought it would be a good idea to move the camera around the environment like caffeine addled ten year old needs to be shot.
5.) The obsession with creating a cinematic experience fills the gameplay with frustration. For example: for no good reason whatsoever the last two bosses are invulnerable to gunfire even when their health bar is displayed. Good luck figuring out when 'cause chances are you'll dump hundreds of rounds fruitlessly into their carcass.
The cinematic experience also ruins the other boss battles because just emptying their health bar isn't enough you have to follow a ridiculous scripting of events and, oh yeah, even when their health bar is drained they can still kill you. It is frustrating beyond words to fight a boss and lose despite reducing their HP to 0 because you didn't properly perform their arbitrary scripted sequence. Not only does this become annoying but it makes the more powerful, slow moving weapons like the RPG useless because you have to go through that abitrary sequence instead of outright killing them.
20 of 22 found the following review helpful:
Better the 2nd time around Nov 20, 2009
By Derek Vazquez
"DaFynestRican"
The first RE shooter game on Wii was pretty decent, if not just a typical on-rails shooter. The sequel, however, ups the ante with better graphics, a more cohesive flow to the narrative, and an overall more enjoyable experience than the first. The "shaky-cam" that has been the subject of many reviews and previews can be good or bad depending on how you look at it. Yes, it can be irritating when you can't line up shots properly because the camera starts acing up, but on the other hand it adds a sense of panic and realism to the experience and makes you feel like you're right in on the action. If you stick with it, you'll get used to it and appreciate the package more. Another great Wii game and highly recommended!
22 of 27 found the following review helpful:
Definitely better than the first Nov 20, 2009
By Dead Hippie At the time of writing this review, I have only beaten 4 or 5 levels, but that feels like enough to make this review, so others will know a bit more about the game. First off, the graphics are TERRIFIC, compared to the first game. The gameplay is about the same (it's a rail-shooter after all)(for those who don't know what a rail-shooter is: a "rail-shooter" is a first person perspective game that gives a targeting cursor on the screen. For this game and "Umbrella Chronicles", you use the Wii remote by pointing where you want to shoot and press the 'B' button. The camera moves on a predetermined path and you have no control when the camera moves. That's a "rail-shooter" summed up for you). Speaking of the Wii remote, the NEW feature that I noticed (and love) is: you are able to assign four weapons to the Wii remote's D-Pad. During the game, when you want a particular weapon, all you need to do is tap that particular D-Pad direction. (In "Umbrella Chronicles", you had to cycle through your weapons, that was time-consuming and annoying.) Another thing that I noticed is, it seems, that you can no longer perform "counter attacks" (like in "Umbrella Chronicles"). While that isn't too bad, it just means you have to be quicker on the trigger. Also, head shots do seem a little easier than in "Umbrella Chronicles".
In short, I'm very happy with this game. I definitely recommend it to any fans of the Resident Evil franchise. To others who are not fans, but are looking for a good rail-shooter, or are looking for an overview of Resident Evil 2 and 4 (If I remember correctly, those two Resident Evil titles should be the focus of this game (like Resident Evil 1 and 3 was the focus of "Umbrella Chronicles")), this game should do the trick.
If you buy the game: HAVE FUN!
EDIT: this game does not feature levels from Resident Evil 4.
4 of 4 found the following review helpful:
Why so much complaining??? Mar 14, 2010
By Devendra S. Mistry
"d s m"
To those who don't know anything about Resident Evil series, this game has selected scenarios from Resident Evil 2 and Resident Evil:Code Veronica except this is a first person rail shooter instead of a third person survival horror. So the point I am trying to make is THIS GAME CAN NEVER SUBSTITUTE THE EXPERIENCE YOU CAN GET FROM ORIGINAL TITLES.
Now saying that, this game is awesome because -It is a rail shooter allowing you to experience from first person perspective basically shoot Zombie heads, legs anything you want unlike original titles -It has MUCH BETTER GRAPHICS than original titles, therefore to me at least it is a MUCH BETTER EXPERIENCE -they have done WONDERFUL JOB with reanimating the BOSSES, which to me is the best part of Resident evil series -they have a NEW SCENARIO which goes into LEON'S PAST and fills link between Resident Evil 4 and other Resident Evils -you can power up your weapons, so it adds an RPG element to the game
However, like every game it also has its limitations -Unlike Umbrella chronicles you can't move your camera around making MOVEMENTS A BIT RESTRICTIVE -parts of the game, the camera is JUST TOO SHAKY, however this is necessary in my opinion because it adds feeling to the event being portrayed -lastly the game lacks variety in terms of scenarios that Umbrella Chronicles had, but has a GREAT REPLAY VALUE NONETHELESS
So yes it is not for everyone, but it is A GREAT GAME NONETHELESS. To all the Wii owners who only buy Mario and Sonic titles, try this stuff out, support the dying genre on wii, you won't be disappointed
3 of 3 found the following review helpful:
A technical improvement ruined by terrible boss fights Mar 12, 2010
By Jeremy Shope (note: this review is for those who have played Umbrella Chronicles)
I wanted to like this game, I really did. I enjoyed Umbrella Chronicles; it brought a somewhat flawed, but satisfying rail-shooter experience to the Wii. The sequel though, is bittersweet because it makes significant improvements to the game mechanics, only to turn around and ruin it.
Let's start with the good news.
+ The weapon system has been upgraded. Instead of only being able to choose a single secondary weapon, you now choose 3. Not only that, but you can switch to any weapon in your arsenal at any time. This makes the game less frustrating because you're not so heavily reliant on getting ammo at the beginning of the level.
+ You get to choose which upgrade on a weapon you want, instead of being forced to upgrade Max Ammo -> Capacity -> Power in that order. There are 5 upgrades for each weapon (Power, Rate of Fire, Reload Time, Capacity, and Stopping Power), and for most weapons, each upgrade can be purchased multiple times. Cash for upgrades is gotten through destroying objects rather than your end-of-level rank, which is nice because if you get an S-Rank on every level, you probably don't need the extra upgrades.
+ In Umbrella Chronicles, the pistol was a weak peashooter that was only adequate for getting headshots. If you got to certain bosses with no ammo left, you were pretty much screwed because the pistol's damage and rate of fire just weren't enough. In Darkside Chronicles however, not only is the pistol decent to start with, but it can be upgraded this time around. Headshots are also easier to get in Darkside Chronicles.
Now for the bad news.
- The boss fights REALLY took a nosedive. This especially hurts my opinion of the game because in a lot of games, awesome boss fights are half the fun. The developers wanted a more "cinematic" experience, so what does that mean for you, the gamer? Gimmick boss fights galore. I don't know what compels people to throw bad gimmicks into a boss fight, but I wish they would stop it. In Darkside Chronicles, the bosses that can be beaten by regular means are few and far in-between. You either have to beat them with a special weapon, let a sequence play out where they are invincible or close to it, or shoot a specific prop when they are at low health. Guess what happens if you don't shoot that prop? Even if you deplete the boss's lifebar, he just gets another one and you have to spend another few minutes wasting ammunition on him until you get a chance to shoot the prop again. In one particularly bad instance, you have to shoot a small, quick, flying boss with a slow rocket launcher that only gives you one shot per minute. Does that sound like fun?
- Sometimes a boss will keep doing an attack over and over until either you die, or you cancel the attack. That's fine except for the fact that usually when a boss does this, his weak spot is either counter-intuitive or very hard to hit. There's nothing more frustrating than getting hit constantly by the same attack which for the life of you, you can't cancel.
Overall, this game was an unfortunate disappointment.
See all 65 customer reviews on Amazon.com
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