 | |  | | | Sonic Riders Zero Gravity | | | | | | | |
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| | Features | Rack up Gravity Points through tricks and technical challenges and enter a zero-gravity environment with new Sonic abilities, like Gravity Control and Gravity DiveYou can switch up your vehicles, even in mid-race, to best suit your racing style. Transformations include a hover board, motorcycle and futuristic hovercraft, plus multiple options for upgrading ensure that no two vehicles will be the same. Depending on the vehicle upgrade, hidden routes may be uncovered, such as gliding on the air at the bottom of a valley, or riding through thick walls. Now, whether the terrain is waterway, highway or jungle, the action never slows down!You can now air board on walls and pull gravity-defying tricks and even grind on cars that are floating in the zero-gravity environment. With these new moves, cornering becomes more intense and the pace is brought to heart-stopping speeds!Three fast, fierce, and fun Multiplayer modesESRB Rated E for Everyone
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| | Description | The fan-favorite Sonic Riders series returns with a whole new form of chaotic racing by manipulating gravity itself! These gravity-alteringpowers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors |  |
| | Product Details | | Product Length: | 7.5 inches | | Product Width: | 5.5 inches | | Product Height: | 0.5 inches | | Product Weight: | 0.31 pounds | | Package Length: | 7.5 inches | | Package Width: | 5.3 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.3 pounds | | Release Date: | June 04, 2008 | | Average Customer Rating: | based on 24 reviews |
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| | Game Information | | Platform: | Nintendo Wii | | Media: | Video Game | | Item Quantity: | 1 |
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| | Customer Reviews | Average Customer Review: ( 24 customer reviews )
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Most Helpful Customer Reviews
22 of 23 found the following review helpful:
Sonic Riders: Zero Gravity is out of this World! (by Laura) Feb 07, 2008
By Female Spy Introduction: This game isn't perfect, I admit this off the bat, but after the things I have heard said about this game I was shocked. This game deserves better treatment than what its getting, and it still deserves a five star rating regardless of its flaws! I will tell you what the game is about, as well as its features, using a one out of ten system; one being the lowest score and ten being the highest.
Story 8/10: The storyline plots are still decent this time. I give the storyline a score of eight because its prequel (Sonic Riders for Nintendo Gamecube, another game I recommend) had funnier twists in the hero's plot. You can't really beat Amy trying to whack Sonic with her hammer as the hero ending for the prequel... The storyline for this game, however, is still great. Amy shows up and plays a slightly more important role in the plot, and she is still Sonic's self proclaimed girlfriend. Although some humor is in the Hero storyline, you'll once again laugh harder at the Babylon Rogues storyline, where the real humor always stands. The cutscenes themselves are better done, and don't look choppy at all like the prequel. Finally, the story is a lot more engaging as you try to find out different secrets in the Hero's journey, and the Babylon Rogue's journey. Please bear in mind, however, you don't get both storylines from the start; you have to complete the Hero's storyline first before you get the more comedic Babylon Rogue's story.
Gameplay/Controls 7/10: The game is fun to play. Although racing games normally bore me, Sonic Riders: Zero Gravity has racing tracks just as various as its prequel. This game introduces new moves using the power of gravity, which makes gameplay really awesome. Instead of using air, you use gravity points for your board; there are not any gravity pits like there were air pits in the prequel, but this really isn't a problem. Contrary to popular rumor, the turbulence system has not been removed from the game; however, it doesn't play as big of a role if any role, and is nowhere near as much of a nuisance as it was. Sadly, all of the cool new features come with several small prices. Bear in mind that I've only controlled this game with the Wii remote. Turning is very difficult, and the game has at least two or three tight turns per track. Tricking is easier, as all it requires is good timing with the 2 button and mindfulness of which way you tilt the Wii remote (for example, if you tilt the Wii remote forward when you trick, you will do front flips; this part is not explained in the game), but it comes in exchange with a bunch of new gravitational tricks to master. The gravity tricks are cool, but there is a lot of them to learn, and you may spend a couple of hours in tutorial figuring all of them out; and it will take even longer for you to remember all of them. On top of that, there is a feature called gear change, now. On the commercial, it looks cool; but it's not really. It basically means your character doesn't have any special powers (Tails flying for example) until you collect and pay rings. Not cool. All and all, you will get off to a slow start; but if you have enough patience, you will pick up on it.
Features 10/10: The game has really good features. Unlike its prequel where you have to start each story from the beginning over and over in order to repeat cutscenes, you have a level select! Now you can see the scene with Amy and Sonic again and again without starting the story all over, or even having to finish the storyline! Mission mode is back, but it's not as unreasonable as last time, though I haven't finished all of them yet. There is still a shop where you can buy new gear, and some of it is pretty interesting this time around; sadly, I believe the gear skates are gone. New and old characters roam the character select screen; right off the bat you can select Sonic, Tails, Knuckles, Jet, Storm, Wave, and Amy. If you complete the Hero storyline, you will unlock Cream, Blaze, and Silver. If you complete the Babylon Rogue's storyline, you unlock Shadow, Rouge, Dr. Eggman, and Dr. Eggman's racing robot (I don't remember what his racing robots are called now). I may not have the unlockable characters in the correct order, but rest assured that if you complete both storylines, you will unlock them. There are other unlockable characters, but I haven't uncovered their identities yet. I also hear that Wi-Fi play is possible, but I don't use Wi-Fi.
Difficulty 5/10: In great contrast with the difficulty of learning and mastering the new controls, the entire game itself is really quite easy. I completed both storylines within a period of around twenty four hours (not straight, all together). I'm still working on the missions, but so far I haven't had anything much harder there. The final boss in the Babylon Rogue's story may be a headache as well as the last race in the Hero's story, but those were the only situations where I couldn't succeed on a second or third try. Unlike the prequel, if you fall far behind in a race, and it's still somewhat early, you have a much higher chance of catching up. I don't know if the easier difficulty will appeal to you or not, but that's how it is.
Music 9/10: Not much to say here. The music is really catchy; be warned that some of these tunes can get stuck in your head. It lacks a couple of good tunes the prequel had, but it's still excellent.
Fun 10/10: This game is really one of the greatest games I have on the Wii. I also have Sonic and the Secret Rings, which is another game you should check out, and this game is almost as good in comparison.
Conclusion: Maybe others say this isn't one of the must-have games of the season, but I disagree. With a little bit of patience, you will have a lot of fun with this game; so, I greatly recommend it.
10 of 10 found the following review helpful:
Here's a solution to those who say this game is hard... May 27, 2009
By Caroline K. Owens
"Caroline K."
This game is FUN and it's a must-have for those who love Sonic the Hedgehog (like me). As I've read in negative reviews, many people think this game is just too difficult to play. One thing that helps for those who agree, is if you go to options and change the WII remote position to VERTICAL MODE rather than it's default HORIZANTAL MODE. Seriously, it's WAAAAAAAY easier to play the game that way! It'll still take some time to get used to, but once you have it, it'll be EASY and a total blast! I highly recommend this game and changing the WII remote settings to VERTICAL MODE. Enjoy!
8 of 8 found the following review helpful:
Better than reviews say Jun 19, 2009 This game is under-rated. Many reviews say that the controls are "sloppy" and "unresponsive." This is not exactly true -- as the game's manual clearly states, some turns are too tight to maneuver without the use of gravity (it can be done, but you have to hit a wall). The game's music is very catchy and unforgettable, to say the least. If you don't like games that move quickly, you probably won't like this game, since it requires you to constantly use the controls no matter what control-scheme you use. The item variety is a bit lacking and you almost always get useless ring power-ups. Still, good power-ups can give you large advantages when used. Overall, this is a great game. With more characters, rides, speed and humor than any Mario Kart, it is one of the best racing games of 2008.
2 of 2 found the following review helpful:
Better than people say. May 21, 2008
By EGAD1 "morris"
"Samus Fan"
I bought this game not knowing any thing about it. I read a few reviews that said the controlls were a little diffucult, but you could use a gamecube controller to make it a little easier. So i bought it for the simple reason that a racing games are always fun. My opinian is that most people are not fare to this game because they are not patient enough to get used to the controlls. Now i won't lie to you the motion sensing controlls are a bit unrefined. It is a little difficult to get used the motion sensing but it is possible to use them. If you don't have a gamecube controller you can just simply use the d-pad on the Wiimote for controll. What i do is use the d-pad and motion sensing at the same time so i don't have to hold the remote completly level. Besides that the game is nearly perfect. One cool feature is the different boards: heavy characters have a bike where you can bust through walls. Lite characters have a glider that flies through rings, and the semi heavy characters grind rails. Now the game has a few flaws, what game doesn't? One is that their are eight courses for the sonic team and eight courses for the babylon rogues, most if not all babylon rogues courses are dark versions of sonic team courses. They do offer a few differnet challenges but thats about it. The missions are also a bit repettitive. All in all I consider this one of the better games for the Wii. A must have.
8 of 11 found the following review helpful:
Ugh these controls blow Feb 08, 2008
By Les Paul
"Foolio"
Man I wanted to like this game. I looked like some sort of F-Zero ripoff, and that was a good game. Right?!?!? Well this game falls short. The touchy and unresponsive controls are where the problem lies. The tutorials are confusing to say the least. The graphics are the only thing that saves this 'dog' of a game!
Controls: D+ Graphics: B Music/Sound: D Overall Fun:D+
See all 24 customer reviews on Amazon.com
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