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The Legend of Zelda - The Minish Cap

The Legend of Zelda - The Minish Cap

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The Legend of Zelda - The Minish Cap

 
 
Our Price: $98.99
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SKU:  

SDF_045496734909

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Features
  • Challenging puzzles and a new set of enemies to add to the classic Octorocks, Tektites and more

  • Story-driven action as you explore the Minish world, with animated cutscenes and interactive dialogues for dozens of characters

  • As you play you'll collect Kinstones to uncover secrets - match them by face and they'll open up new points of the map, new characters and more


Description

The Legend Of Zelda: The Minish Cap takes young Link into an all-new adventure where he'll explore Hyrule and battle evil on the microscopic level. An ancient magical sword releases the evil mage Vaati and he causes trouble all over Hyrule. Link has been sent to restore the sword and seal Vaati inside it -- but it can only be done by visiting the Minish people and getting their help. Linnk will have to shrink to do that - and the strange Minish Cap will be his guide in this new mirco-world.


Product Details
Product Length:5.0 inches
Product Width:5.0 inches
Product Height:1.0 inches
Product Weight:0.16 pounds
Package Length:5.04 inches
Package Width:4.8 inches
Package Height:1.02 inches
Package Weight:0.26 pounds
Release Date:January 11, 2005
Average Customer Rating: based on 110 reviews

Game Information
Platform:Game Boy Advance
Media:Video Game
Item Quantity:1

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Customer Reviews
Average Customer Review:4.5 ( 110 customer reviews )
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Most Helpful Customer Reviews

181 of 184 found the following review helpful:


4Another great Zelda game... doesn't deserve 3 stars...  Jan 16, 2005 By David C "Solarle"
I can't believe the scores/reviews this game is receiving in Amazon. Bad graphics? Hard gameplay? not.... fun??? This does not make sense at all and I have to say.. some people just don't know how to play Legend of Zelda.

I got a copy of this game the day it was released and have been playing since then. It took me roughly 15-20 hours beating the whole game, including fusing all the kinstones, collecting all the hearts, and collecting all the figurines. First of all, Minish cap is a short and easy game compared to the other Zelda series. It normally takes me at least 30-40 gameovers to beat previous Zelda games (oracle of times/ages, link to the past) but this game took me only 3 gameovers to complete it. (Where 2 of them shouldn't have happened) The dungeons are fairly simple and short, whereas the field puzzles are quite complicated and time consuming. Monster battles didn't get easier but the one thing that lowered the game's difficulty is the amount of damage Link takes per hit. Usually in the previous games, one light hit costs Link half a heart but in Minish cap, weak hits will cost Link 1/4 a heart!

The boss battles are the weakest part of the game. They are VERY simple, having limited techinques are moves, where the player can easily catch it's moves and defeat it. While I was playing this game, I sort of missed the old Zelda days where I had to challenge to boss again and again until I finally beat it and the happiness and pride you gain from that doesn't exist in the Minish cap.

Next one is graphics. People keep saying this game has BAD graphics compared to XBOX or ps2 games.. which doesn't make any sense at all.. You can't compare XBOX and GBA people.. Maybe comparing this game to another recent release, like Kingdom Hearts, may be a better choice.

Anyways, the Legend of Zelda: Minish Cap's in game graphics have the most vibrant, colorful, and closely detailed visual features compared to ANY GBA game. When comparing his well detailed and precisely dotted graphics to other GBA games, nothing stands a chance at Minish cap. The graphics made me just smile throughout the whole game. Wonderful graphics just make me happy.

At last I want to talk about the special features in this game.. which are VERY addictive. The most well-knowned system is the Kinstone fusing system, where you find pieces of different shaped or colored kinstones and find the right person in the world to fuse it with. If you are successful to find a person(or an animal/object) who have the matching kinstone pieces, you can fuse them together and unlock treasures, new rooms, secret monsters or doors throughout the whole map. There are a total of 100 kinstones you can fuse and each one unlocks a secret. This fusing thing is really fun, because not everybody want to fuse their stones all the time. Some fuses when they WANT to, some fuse only one stone where some can fuse two, and People are scattered all over the whole map big AND small, so you would never stop moving busily around the map. Fusing IS good, because it can give so certain upgrades to your weapons such as the Magic boomerang, remote bombs or even bigger wallets.

The next cool feature is the figurine collection. You can trade off your mysterious shells for figurines. This figurines are just plain AWESOME. They are much like the 'trophies' in Super Smash Bros. Melee, giving you decriptions of characters you got while presenting a magnificent representation of that certain character. (the graphics just SHINES here. SHINES) You can get a total of 130 figurines.. and this collecting business is VERY addictive since these figurines are so darn tempting.

This is all I got to say.. Minish cap is just another GREAT Zelda game with obviously awesome graphics and improved gameplay. I would absolutely definitely recommend this game to Zelda fans, but those who don't like the puzzle solving, secret unlocking, figurine collecting, real-time monster bashing type of games should reconsider before buying.

17 of 17 found the following review helpful:


5Classic Zelda, With A New Twist  Jan 15, 2005 By GhostHelwig "the one under your foot"
If you've played any previous Legend Of Zelda games, particularly any of the ones found only on various incarnations of the GameBoy (Oracle Of Ages/Seasons, Link's Awakening), then you already know much of what you need to in order to grasp the dynamics of this game. I didn't even bother to read more of the manual then the story part. Because really, the gameplay is as simple as it is brilliant - use your sword and different combinations of weapons or items to solve the many puzzles, defeat the enemies, and save the world, as well as a beautiful princess. On the GameBoy, you'll know the controls if you've played the other games; and even if you haven't, they are not hard to learn.

However, this game comes with a new twist; very early on, you acquire a companion, one who enables you to shrink to miniscule size. While this doesn't sound like much at first, the way it affects you & your surroundings is fascinating. I haven't gotten far enough in the game to give a well-rounded opinion of this new ability, but so far it adds a new dimension to gameplay that is hard to even describe. The first time you shrink down and walk through a forest that dwarfs you, only to find yourself on a path where the nuts you previously hacked easily away with your sword are now hanging high over your head, is such a strange, weird experience. You'll find yourself staring around in awe, much as though you yourself were stuck in the suddenly huge world with Link.

As for the graphics that accompany this journey - flawless. The colors are vivid, everything is a cute kind of lovely, as stunning as anything the GameBoy is capable of. The looks of Link, Zelda, & even the King of Hyrule are extremely reminiscent of how they appeared in The Legend Of Zelda: The Wind Waker (available on the Nintendo GameCube). If you enjoyed - or even just didn't mind - the graphics in that game, then this one may be as pretty to you as it is to me.

All in all, I'd say if you enjoy Legend of Zelda games, then you'll enjoy this one. (And if you've never played Zelda before, then this game is not a bad place to start; any adventure fan will probably love it, and as with all Zelda games, the difficulty increases slowly as you go along, so you aren't immediately overwhelmed and frustrated.) Though if you are as big a fan as I am of Link's quests, then you probably already went out and bought it.

15 of 15 found the following review helpful:


5this is great  Jan 17, 2005 By blossom
Although I've played most of Zelda handheld games and 3-d ones, this one is very impressive. First off, I was really excited about this game since Christmas and when I anticipate something too much I'm usually disappointed with it in the end. Surprisingly, when I picked up this game, it was even better than I expected.

Some good:

-the graphics of the games were very crisp and colourful with sharply defined lines that makes it stand out.

-there were a lot of beautiful music geared to different settings.

-a lot of things to do: go on the main quest, which is enough to keep you busy with the shrinking and growing aspect that lets you see things from different views. Tired of going on the quest? Take a rest collecting cute figurines. If not, just talk to other people (there are amusing things that can happen) and try to fuse kinstones with them. This is one of the things I really enjoyed in the game, people seems to live their own lives and we can discover their stories.

-this may be good or bad, but I found that the bosses of the stage and dungeon were relatively easy compared to the other zelda games. This can save you some frustration but also makes the game shorter compared to the other.

-interesting way of learning new sword techniques.

-a variety of equipments to choose from

Some bad:

-as said before the bosses and monsters are easy compared to other zelda games (esp. because of less heart loss per hit), this can make the game smoother but perhaps subtract from the feel of victory at their defeat.

This game is reminiscent of past zelda games but oddly has a very new feel to it.

To the person who keeps entering 2/5 review, you're obviously an immature person with nothing else to do but creating three accounts a day to post a review, two times on Jan 17, two on Jan. 16 etc, the same type of language, and the user always have a history of no other review, come on. I'm not criticizing you because you don't like this game, everybody is entitled to their own opinions and their own likes and dislikes (that's what this review system for), but not when you try to force your opinions on other people and influencing the rating of this game by posting a gazillion of reviews that doesn't reflect what other people might think.

12 of 12 found the following review helpful:


5That's 4 for 4 Nintendo  Feb 14, 2005 By Cloud "..."
For some reason, of my 2 favorite game series, Zelda has managed to not release a single bad game, even average(for the record, I'm not including the atrocious CD-I releases). The other being Final Fantasy, and there's a couple I don't care for. I liked VIII but IX wasn't that great. Zelda has seen 4 releases since Game Boy Color, Link's Awakening, Oracle of Ages/Seasons, Link to the Past and now Minish Cap, and all have been outstanding.

Story: While attending the Picori Festival with Zelda, Link finds himself in the middle of a battle for Hyrule has Vaati wins a swordsman tournament and unleashes creatures, and petrifies Zelda. Apparently, he's looking for an ancient power that would make him really powerful. Nothing new but it's still fun to watch.

Graphics: Utilizing the look of most Zelda overhead graphics combined with the sprites and character designs of Wind Waker, this is quite a beautiful game. It's on Gameboy of course so it doesn't have a "ooh, aah" look of say Halo 2 or Metroid Prime but it still looks great.

Gameplay: Most Zelda games revolve around what's essentially a gameplay "gimmick", there's a theme around it. Link to the Past was the light/dark world theme, Oracle of Ages/Seasons was being able to change seasons or go back in time, Ocarina had a time travelling aspect, Majora's Mask had the masks and Wind Waker had the sailing. A hat Link wears is the titular Minish Cap, a green bird-looking hat that allows Link to shrink down to the size of your thumb. He's not even bigger than a leaf. And the puzzles revolve around this.

Minish Cap has some new additions. First is 2 new items: the Gust Jar which is essentially a vaccum cleaner to suck in enemies and shoot them back out or to clear hurtful terrain. And the Mole Mitts, which are basically cooler versions of the classic Shovel, only he can claw through special walls as well as dig in the ground. And you get your classic Bow and Arrow, the Boomerang, Pegasus Shoes, Roc's Cape like in the Oracle games.

There's also 2 new features: Kinstone Fusion and Figurines. Kinstone Fusion is kind of like the Cinderella glass shoe in a way. Basically throughout Hyrule, there's these pieces of what look like a coin only it's broken in half and somewhere in Hyrule there's someone(or in a couple cases, something) that has the other half. Connect with them and it opens a secret, either containing money, a piece of heart, or another kinstone piece which will lead to a better item or an upgrade like your wallet or bomb bag.

Figurines is kind of like Super Smash Bros Melee. Someone in Hyrule Town has a slot machine and the machine uses mysterious shells, found throughout Hyrule, you can bet up to 3 and try your luck at finding a figurine, with 130 to be found, 6 at the end. Figurines aren't really that exciting, but Kinstone Fusion is quite addicting as you're constantly looking around for that next person to fuse with.

One complaint that people have, although personally is a godsend, is people think The Minish Cap is a bit too easy. And really, it kind of is. But after having your ass handed to you in a game then putting it away cause it frustrates you to much, it's not to have a game that while you don't blow through in a day, does offer a challenge now and then. For instance, the final boss while not being super hard, is kind of frustrating due to the fact you face him 3 times, each one with several phases. And in a weird way, fairies, the most heavily prized when entering a dungeon only replenishes 4 measly hearts, instead of 10 or 7, but just 4. Bah.

You can blow through the game really quickly(I beat the game in 3 days), but you'll have quite a lot of fun with it.

9 of 9 found the following review helpful:


5Classic Zelda  Feb 08, 2005 By Lestor neeker Wong
It has been almost 20 years, and the Legend of Zelda is still very much alive and kicking. Exclusively made for the Game Boy Advance, The Minish Cap is the latest instalment of this very popular series. Developed by Capcom with input from Nintendo, The Minish Cap is a classic Legend of Zelda game that entails a strong plot, mind-boggling puzzles and some very tough battles.

Taking the role of Link, you must put together the pieces of a broken blade by fusing four elements (Earth, Fire, Wind, Water) into the sword to stop the evil deeds of the sorcerer Vaati. Link also has to revive Princess Zelda, who was turned into stone by Vaati. Can this woman ever get out of trouble?

Link's quest involves exploring a massive overworld, as well as six dungeons. Apart from getting items and upgrades along the way, Link also has a companion in the form of Ezlo, a hybrid of a bird and a hat. Weird as this may sound, Ezlo literally rides on Link throughout the game, and provides hints should Link gets stuck. Not that his hints are any good, by the way, but he does have an important role in the proceedings, but I won't spoil it for you.

The combination of Ezlo and portals scattered around the maps allow Link to be shrunk into ant-size. This allows him to interact with a tribe of people known as the Picoris or the Minish, who secretly lives in various parts of Hyrule. Basically, this is a "Honey, I shrunk the Kids" concept, but it works very well here. Looking at the world from a whole new perspective, Link's quest gets all the more difficult when enemies whom he can kill easily when he's normal become a tough challenge. Ever thought killing an Octorock will take you half an hour?

Apart from the classic weapons, Link also has an array of items to play with. Among them is the Gust Jar, which allows Link to suck in and split out air. This comes in handy against some well-protected enemies. The Mole Mitts allow Link to dig through sand, which is very useful when finding treasures. And in a bold move, Link also gets an improved version of the Roc's Cape, which allows him to sort of fly momentarily. You'll be amazed to see Link does a Superman impression late in the game. Also, the Grip Ring lets Link climb mountains, while the Pegasus Boots helps him walk across quicksand. Even classic items get an upgrade, with bombs now capable of being remotely controlled by Link. Strategic bombing, anyone?

Solving puzzles is an important part of this game. Apart from the block-pushing stunt that is so connected to Zelda games, a gimmick from the previous Four Swords game is also included. After infusing some elements into his sword, Link can multiply himself by charging his sword, which allows him to push even heavier blocks. Some puzzles also require Link to respond quickly, for example, a lever-controlled bridge that retracts almost immediately after he loosen the grip. All in all, the variety of puzzles are acceptable, and very interesting to play with.

Treasures in The Minish Cap take the form of rupees, kinstones and mysterious shells. Kinstones? Mysterious shells? Yes, you read it right. Kinstones Fusion plays a large part in the game. By fusing, it simply means collecting a fragment of a stone, and matching it with someone with a, well, matching fragment. If the pieces fit perfectly, an event will happen somewhere on the map. While some fusions create random events, the more rare red and gold kinstones are essential in changing the course of the game. To put it simply, these fusions are compulsory, so it could take up some of your time finding the right pieces. Although this is a nice idea, it does make the game a little too linear for my liking. The free-roaming nature of past Zelda games takes the backseat in this time round.

Now, even when Link is eager to save the world, he's entitled to have a hobby. Figurines Collection is a non-compulsory part of the game that incorporates the Japanese "Gashapon" concept, which basically involves trying out his luck with a toy machine. When Link meets new people (or monsters) in the game, figurines of these are made by a master sculptor. Visiting the sculptor's shop, Link could get chances to earn these figures by exchanging mysterious shells with him. There are a total of 136 figurines in all, so it could take forever. Then again, I can see the greed in your eyes.

The graphics and audios In The Minish Cap complement the overall feel of the game superbly. It's heartening to see such intricate details on a 2D game. The colors are also vibrant and attractive, making it a really pleasant playing experience. The music is a mixture of old school and new scores, and to a certain extent, they blend well. Some parts are too bouncy, but on the whole, the feel is just right.

In summary, The Minish Cap delivers. While the main quest is rather short, the amount of side quests lengthens the overall playing time. If you only have the dough for one game this month, make The Minish Cap your top priority.

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